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//! This is my solution for [Advent of Code - Day 21 - _Dirac Dice_](https://adventofcode.com/2021/day/21)
//!
//! Today was the first time I had to pretty much write entirely new code for part two, but looking
//! at what I ended up with I can't see much overlap that could be reused.
//!
//! For part one I just modelled the [`Game`] and [`Player`]s, with [`Game::from`] that parses the
//! input, and [`Game::play`] that runs the game until someone wins, returning the values needed for
//! the puzzle solution.
//!
//! For part two, I ended up with a rehash of the optimisations used for [`crate::day_6`] and
//! [`crate::day_14`], where I track the counts of each game state, rather than calculating them
//! individually. This is implemented in [`play_quantum`].
use itertools::Itertools;
use std::collections::HashMap;
use std::fs;
/// A player in the dice game, tracks their current score and the position of their pawn
#[derive(Eq, PartialEq, Debug, Hash, Clone, Copy)]
struct Player {
/// Position of the player's pawn
position: usize,
/// Players current total score
score: usize,
}
impl From<&str> for Player {
/// Players are listed in the input as "Player x starting position: p", and all of it can be
/// ignored except the last number as they're listed in order.
fn from(s: &str) -> Self {
Player {
position: s
.split(" ")
.last()
.and_then(|pos| pos.parse().ok())
.unwrap(),
score: 0,
}
}
}
/// Represents a deterministic game of Dirac dice, tracking the current value of the deterministic
/// d100, the players, whose turn it is, and how many rolls have occurred.
#[derive(Eq, PartialEq, Debug)]
struct Game {
/// List of the players of the game
players: Vec<Player>,
/// The index of the player that will take the next turn
current_player: usize,
/// The next face that the deterministic d100 will roll
next_die_face: usize,
/// how many times the die has been rolled so far
rolls: usize,
}
impl From<&String> for Game {
/// Pass the lines of the input to [`Player::from`] to turn it into the player list and set the
/// counters to their initial values.
fn from(str: &String) -> Self {
Game {
players: str.lines().map(Player::from).collect(),
current_player: 0,
next_die_face: 1,
rolls: 0,
}
}
}
impl Game {
/// Get the next `number` rolls from the game's deterministic die, and update the next facing
/// and roll count.
fn roll(&mut self, number: usize) -> Vec<usize> {
let start = self.next_die_face;
self.next_die_face += number;
self.rolls += number as usize;
if self.next_die_face <= 100 {
// if we're not overflowing return a simple range
(start..self.next_die_face).collect()
} else {
// otherwise handle the overflow
self.next_die_face -= 100;
// and concatenate the two ranges either side of the overflow
[(start..100), (1..self.next_die_face)]
.iter()
.flat_map(|a| a.to_owned())
.collect()
}
}
/// Play the game until a player reaches `target_score` returning the score of the loser at that
/// point, and the number of rolls made.
fn play(&mut self, target_score: usize) -> (usize, usize) {
loop {
// Roll the dice 3 times and sum them
let spaces: usize = self.roll(3).iter().sum();
let current_player = self.current_player;
let player = self.players.get_mut(current_player).unwrap();
// Move the pawn a number of spaces determined by the roll
player.position = (player.position + spaces) % 10;
// Positions are 1..10 so the 0 space needs special handling
if player.position == 0 {
player.score += 10
} else {
player.score += player.position as usize
}
// Check if the player wins
if player.score >= target_score {
// If so return the results needed
return (
self.players
.get((current_player + 1) % self.players.len())
.unwrap()
.score,
self.rolls,
);
}
// Otherwise, next player's turn
self.current_player = (current_player + 1) % self.players.len();
}
}
}
/// The entry point for running the solutions with the 'real' puzzle input.
///
/// - The puzzle input is expected to be at `<project_root>/res/day-21-input`
/// - It is expected this will be called by [`super::main()`] when the user elects to run day 21.
pub fn run() {
let contents = fs::read_to_string("res/day-21-input").expect("Failed to read file");
let mut game = Game::from(&contents);
// Grab the players for part two before they get updated by playing part one
let players = game.players.clone();
let (score, rolls) = game.play(1000);
println!(
"The loser scored {} after {} deterministic rolls = {}",
score,
rolls,
score * rolls
);
let most_wins = play_quantum(players, 21);
println!("The player with more quantum wins won {} times", most_wins);
}
/// Calculate the permutations of possible games with a quantum d3. Determine which player wins the
/// most times, and return the count of their wins.
fn play_quantum(players: Vec<Player>, target_score: usize) -> usize {
// Seed the map of game states with the single starting position
let mut games: HashMap<(Player, Player), usize> =
HashMap::from([((players[0].clone(), players[1].clone()), 1)]);
// Pre-calculate the number of rolls that give each possible sum
let roll_counts: HashMap<usize, usize> = (1..=3)
.cartesian_product(1..=3)
.cartesian_product(1..=3)
.map(|((a, b), c)| a + b + c)
.counts();
// initialise the rest of the counters
let mut wins = [0usize, 0usize];
let mut current_player_index: usize = 0;
loop {
// Create a new map to hold the iterated game state counts
let mut new_games = HashMap::new();
// For each current game state and possible dice roll sum
games.iter().cartesian_product(roll_counts.iter()).for_each(
|((&(current_player, other_player), &game_count), (&roll, &roll_count))| {
// The first player in the pair is always going next as we swap them each iteration
let Player { position, score } = current_player;
// Work out the new position and score for the current game state/roll pair
let new_position = (position + roll) % 10;
let new_score = if new_position == 0 { 10 } else { new_position } + score;
// the number of games that reach the new game state is the number of games in the
// current game state multiplied by the number of times the current sum will be
// rolled.
let new_game_count = game_count * roll_count;
if new_score >= target_score {
// If the state would win then the current player adds that many games to their
// win count
wins[current_player_index] += new_game_count
} else {
// Otherwise upsert the count into the new map of game state counts
*new_games
.entry((
// Swap the order so that the player whose turn it is is always first
other_player,
Player {
position: new_position,
score: new_score,
},
))
.or_insert(0) += new_game_count
}
},
);
// Once all permutations have found a winner the new map will be empty
if new_games.is_empty() {
return *wins.iter().max().unwrap();
}
// Otherwise update for the next iteration
games = new_games;
current_player_index = (current_player_index + 1) % 2;
}
}
#[cfg(test)]
mod tests {
use crate::day_21::{play_quantum, Game, Player};
#[test]
fn can_parse() {
let input = "Player 1 starting position: 4
Player 2 starting position: 8"
.to_string();
let expected = Game {
players: Vec::from([
Player {
position: 4,
score: 0,
},
Player {
position: 8,
score: 0,
},
]),
current_player: 0,
next_die_face: 1,
rolls: 0,
};
assert_eq!(Game::from(&input), expected);
}
#[test]
fn can_play() {
let mut game = Game {
players: Vec::from([
Player {
position: 4,
score: 0,
},
Player {
position: 8,
score: 0,
},
]),
current_player: 0,
next_die_face: 1,
rolls: 0,
};
assert_eq!(game.play(1000), (745, 993))
}
#[test]
fn can_play_quantum() {
let players = Vec::from([
Player {
position: 4,
score: 0,
},
Player {
position: 8,
score: 0,
},
]);
assert_eq!(play_quantum(players, 21), 444356092776315)
}
}
